Accessing objects and navigating meta-levels in code
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=== Single-link ===
A single link in runtime is implemented in an IObject as an IObjectReference, i.e. a link that points to another object.


Single-link
Then one can write:
 
A single link in runtime is implemented in a IObject as a IObjectReference, i.e. a link which points to another object.
 
Then one can write;


if ((destinationMember as IObjectReference).ObjectInstance.asObject == null)
if ((destinationMember as IObjectReference).ObjectInstance.asObject == null)


I.e. the member as a single link - does it have an object in the other end?
I.e. the member as a single link - does it have an object on the other end?


Note! ObjectInstance is always non-null, it's the object holding information about the link-end. It can be a nullObjectImpl, which is an object
Note! ObjectInstance is always non-null - it's the object holding information about the link-end. It can be a nullObjectImpl, which is an object.
[[Category:Advanced]]
[[Category:Advanced]]
[[Category:MDriven Framework]]
[[Category:MDriven Framework]]

Revision as of 13:35, 8 February 2023

Single-link

A single link in runtime is implemented in an IObject as an IObjectReference, i.e. a link that points to another object.

Then one can write:

if ((destinationMember as IObjectReference).ObjectInstance.asObject == null)

I.e. the member as a single link - does it have an object on the other end?

Note! ObjectInstance is always non-null - it's the object holding information about the link-end. It can be a nullObjectImpl, which is an object.

This page was edited 27 days ago on 08/23/2024. What links here