OCLOperators stateMachineTrigger
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Revision as of 21:22, 20 December 2023

This page was created by Lars.olofsson@mdriven.net on 2019-05-12. Last edited by Edgar on 2025-01-20.

Triggers any state transition without triggers for an object's statemachines.

Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.

Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.