OCLOperators stateMachineTrigger
This page was created by Lars.olofsson@mdriven.net on 2019-05-12. Last edited by Edgar on 2025-01-20.

Triggers any state transition without triggers for an objects state machines.

You use this to make the state machines of an object re-evaluate all guards from the current state and transition if possible.

Using stateMachineTrigger you can create state machines that follow a path set out by guards instead of manually having to use named triggers.