OCLOperators stateMachineTrigger
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Triggers any state transition '''without''' triggers for an objects state machines.
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Triggers any state transition '''without''' triggers for an object's statemachines.


You use this to make the state machines of an object re-evaluate all guards from the current state and transition if possible.
Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.


Using stateMachineTrigger you can create state machines that follow a path set out by guards instead of manually having to use named triggers.
Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.
[[Category:OCLOperators]]
[[Category:OCLOperators]]
{{Edited|July|12|2024}}

Latest revision as of 07:52, 17 June 2024

Triggers any state transition without triggers for an object's statemachines.

Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.

Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.

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